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Rocket League Arena Cup Ruleset

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1 Eligibility

1.1 Definition

An Arena Cup participant is a player that is participating in any Belong Arena Cup. Any member of an Arena Cup team is a participant of that team and locked to it regardless of whether or not the person has played for the said team. With their participation, the participant states that they understand and accept all rules.

1.2 Player Eligibility

Each team of Rocket League players must consist of at least three players.

Players must be aged 16 years or older in order to play in this tournament.

1.3 Additional Eligibility

Arena Cups Rocket League tournament will take place on PC.

If a player does not own a personal account on containing Rocket League then an Arena account may be available for use, however players should not count on these Arena accounts being available.

Players may not share Accounts.

2 Tournament Glossary & Common Terms

2.1 Game, Set, Match

Throughout this rulebook, and documentation relating to this tournament, the terms Game, Series, Set and Match will be used extensively – it’s important to familiarise yourself with these terms and how they are used in the context of the Rocket League Arena Cup format to avoid potential confusion.

Game

A game is classified as the most basic stage of the competition. A game consists of 1 In-Game Soccar Match in Rocket League.

Series

A series is class as a collection of multiple games for example 3 games would be called a best-of-3 Series

Fixture

A fixture is the entire duration of any games taking place between two distinct teams to generate a score. For example a best of 3 series between two teams is referred to as a single fixture.

3 Tournament Format

3.1 Overview

3.1.1 Format

The Rocket League Arena Cups are two separate tournaments run on the 8th and 29th of June.  The rules and terms are the same for both tournaments.  The tournament(s) will be run as either a double elimination bracket or round robin depending on the number of participants. 

3.1.2 Double Elimination Bracket

The primary format for the tournament(s) will be a Double Elimination bracket, a system in which the competitors are broken into two sets of brackets, the winners bracket and losers bracket after the first round. The first-round winners proceed into the winners bracket and the losers proceed into the losers bracket.  The bracket will be capped at five rounds / 32 teams.

3.1.3 Round Robin

If there are 7 teams or under participating in either tournament, then a Round Robin format will be implemented.   In this instance each team will play in a single round robin format against each other, playing each other team within the group once.

3.1.4 Prizing Overview

The top four teams in either format will be awarded a cash prize.  The prizes are capped and will not alter in the event of low turnout.

3.1.5 Game settings

Each game will use the Soccar mode on standard settings with overtime turned on. A summary is below;

3.1 Score Reporting

3.2.1 Score Reporting

The winning team must report the match score in Battlefy within 5 minutes of the match ending. The losing team should check the result and verify the result is correct, if it is not they must inform their Arena admins. Team captains are encouraged to take a screenshot of the end game screens to assist with this.

Any scores that are in dispute by teams and cannot be verified, either by screenshot proof or through an Arena admins verification, will be awarded as a tie.

4 Match Setup

4.1 Online Game Procedure

The following steps outline the process of playing a Match.

  1. The team listed on the left of the match on Battlefy is responsible for creating the first match and inviting their opponents.
  2. Teams communicate through Battlefy with their opponents to setup and invite to game
  3. A coinflip decides which team gets side selection.
  4. The Players play the first Game of the Series.
  5. The next lobby is setup if required. The losing team gets to select sides.
  6. Repeat until a winner of the series is declared.

If either team experiences issues creating or joining a lobby, or with their opponents being unresponsive this should be communicated to your Arena admin as soon as possible.

4.2 Coinflip Clarification

The coinflip will determine which team wins or loses the flip based on team name in alphabetical order.

Heads: Team with alphabetical priority picks
Tails: Team without alphabetical priority picks.

Alphabetical priority is determined in the following way:

Team A has priority over teams B, C, D etc.

Team Aardvark has priority over team Angel (Aa vs An) etc.

4.3 Breaks

After each series a player may take a maximum of two minutes to join the next game.

4.4 Equipment

Players are provided with a full setup of hardware and peripherals to use during the tournament.

Players have the option of using their own peripherals during each match. Player-owned equipment must be compatible with Belong-provided competition equipment. Belong is not responsible for ensuring Player-owned equipment is in working condition. Belong

reserves the right to inspect all Player-Owned equipment to ensure compliance with Arena Clash rules.

5 Bugs and Glitches

It is up to the tournament administration discretion whether the use of said bugs had an effect on the match, and what penalty they will incur. Admins should pause the game and report these to the representative as soon as possible.

5.1 Rehosting

Rehost rules are specified below, including the conditions in which they will be allowed:

Each team can receive up to 1 rehost per series maximum.

In case the above conditions are met, players should instantly request a rehost to their Arena Admin, followed by the reason. Arena Admins must immediately inform their opponents Admin. Players should continue playing until the rehost is confirmed by an Arena Admin. Once confirmed, everyone should instantly end the game.

If a match is interrupted for any reason then it should be continued where it left off, by re-host. If a game is to be replayed due to a rehost, players must choose the teams, formation and will be resumed at the remaining time and the current score.

6 Title Specific Infractions

6.1 Score Clarification

If a Game Loss is issued, the opposing team will gain 1 won game to their score in the current series.

If a Series Loss is Issued, the series will be scored 2-0 to the opponent, regardless of the current score.

6.2 Failure to create/join lobbies    

Penalty: series Loss

If any team is found to have not created/joined the correct lobbies 10m after the start of each round they shall be issued with a series loss.

In the case of technical difficulties preventing this these should be raised to your Arena Admin as soon as possible who will address this. Wherever possible teams will not be penalised for technical difficulties.

6.3 Use of Bugs and Glitches

Penalty: Game Loss

Any player found using a Bug or Glitch to gain a competitive advantage will receive a Game Loss.

6.4 Rehosts    

Penalty: Game Loss

Giving an invalid reason for a rehost, or leaving the match before having approval to do so will lead to instant game loss to the player that uses it.

6.5 Leaving a Game

Penalty: Warning

If a team leaves a game voluntarily before the final whistle, they will receive a warning. Additionally, 3 goals will be awarded to their opponent, these will be added to their opponents’ current goals, regardless of current score and match time.

6.6 Unlisted Punishments

If an admin or player believes a rule has been broken and there is no assigned punishment for it, they must contact the representative as soon as possible with details and evidence. The representative will judge the case and assign a punishment if required

 

TERMS AND CONDITIONS FOR THE ARENA CUP ROCKET LEAGUE JUNE TOURNAMENTS 

  1. ACCEPTANCE: By entering this competition, you agree you have read and accept these terms and conditions. You agree to abide by all rules set out in the respective ruleset for each tournament you participate in. We reserve the right to verify any entries and winners and may refuse to award prizes where we have reasonable grounds to believe that there has been a breach of these terms and conditions. You can access these terms and conditions at any time during the competition at belong.gg. We suggest that you keep a copy of these terms for your own records. You agree for Belong to contact you via provided contact details regarding the tournament.
  2. ELIGIBILITY: You must be of the appropriate age for the game(s) you are signing up to play, based on the PEGI rating of the game, or any age restrictions we have determined in our sole discretion where a game is not PEGI rated. We may ask you for proof of age and disqualify you from participation in the tournament if you are unable to provide such proof. The minimum age to enter any other tournament is 13+ unless the game is rated 18+ or we deem it to be rated 18+ in which case you must be 18 to enter. You must have an active GAME Reward account in which you have registered your age, valid email address, and location so we can contact you if you are a winner. You are not eligible to enter this competition if you, or a member of your immediate family (which means parents, children, siblings, spouse and life partners), are an employee, contractor or sub-contractor of GAME Retail Limited or any of part of FRASERS GROUP or any of their advertising or promotion agencies. The details you provide upon registration for the competition must match the details associated with your Reward Account. You promise that all the personal information you provide to GAME in connection with this competition shall be complete and accurate.
  3. HOW TO ENTER: You can enter any of the June 2022 Rocket League Arena Cups by visiting participating Belong arenas on the 8th and the 29th of June.
  4. You promise that your entry is original and owned by you, and you have not borrowed or copied it (in whole or in part) from anyone else or asked anyone to participate on your behalf.
  5. INVALID ENTRIES: Any entry made or attempted to be made to the competition in a manner which in our reasonable opinion is contrary to these terms and conditions or by its nature unfair to other participants will be invalid and may result in your disqualification from the competition. Examples of entries or behaviour which are not allowed include fraudulent entries, bulk entries, automated entries, entries made on behalf of another person, cheating (including a person participating in the competition on your behalf), hacking, deception (including tampering with the challenge settings which will result in immediate disqualification from the entire competition), use of robots or other automated programmes. We will not accept illegible or incomplete entries. 
  6. REFUNDS: You are no longer eligible for a refund if a fixture your team was due to play has been given a result. Even if you or the team didn’t play or were disqualified for whatever reason.
  7. SELECTION OF WINNERS: The winners for the tournaments will be determined in accordance with the tournament rules. Our decision will be final. No correspondence will be entered into regarding the selection of the winners of this competition.
  8. PRIZE: The prizes will be the same for both tournaments and are awarded as follows:

Prizing will be a total of £500 per tournament in cash awarded to the top 4 players as follows;

  1. £210
  2. £150
  3. £90
  4. £60
  1. We may substitute prizes of equal or greater value. Non-cash prizes have no cash value and cannot be exchanged for cash. Prizes are not transferable. Prizes may be considered a taxable benefit and the winner will be directly responsible for any taxes payable on their prize. Only one prize will be awarded to each winner. Team based prizes will be split evenly amongst the team unless all team members agree in writing to any other split.
  2. OWNERSHIP OF YOUR ENTRY: You own your entry, including any copyright in your entry. By entering the competition, you agree that GAME (including our group and affiliate companies) may edit, publish and use your entry in any and all media (including print and online) for promotion and news purposes, both during and after the competition, without any payment to you.
  3. NOTIFICATION OF WINNERS: We will notify the winners at the end of the tournament.
  4. DELIVERY OF PRIZE: You will be contacted within 30 days via the email that you provided on the sign-up form to provide your bank details for any cash prizes. Physical prizes will be provided in store.
  5. CANCELLATION: We reserve the right to cancel any tournament if the minimum entry requirements are not met. The minimum entry requirements are details on each tournament’s respective ruleset.
  6. LIST OF WINNERS: You may request the last name and county of the prize winners by sending a stamped addressed envelope to BELONG ESPORTS Tournament, Game Retail Limited, Unity House, Telford Road, Basingstoke, RG21 6YJ. By entering this competition, you give us permission to make available your last name and county if you win.
  7. FINAL DECISION: Our decision is final. No correspondence will be entered into regarding the selection of the winner of this competition.
  8. CONSENT TO USE NAME AND IMAGE: We may require the winners to participate in publicity or advertising. By entering this competition, you agree that we may use your name and/or image for these purposes and that you will not be paid.
  9. YOUR PERSONAL INFORMATION: When you give us the information we ask you for as part of the competition, we’ll use it as needed to conduct the competition as we’ve described in these terms. We may also use it for other reasons, but we’ll ask for your permission before we do. We will process, use and store your data in accordance with our Privacy Policy which can be found at game.co.uk/privacypolicy
  10. OUR LIABILITY TO YOU: We accept liability for death or personal injury caused by our negligence or that of our employees and agents. We do not seek to exclude liability for fraud by us or our employees or agents.  For any other loss or damage, we will only be liable for losses which are a reasonably foreseeable consequence of our negligence or breach of these terms and conditions, up to a maximum of £100.  Losses are foreseeable where they could be contemplated by you and us at the time of you entering this competition.
  11. WHAT WE ARE NOT LIABLE FOR: We are not responsible for:
    1. losses not caused by our breach or negligence
    2. indirect losses – these are losses which are a side effect of the main loss or damage and which are not reasonably foreseeable by you and us at the time of you entering this competition
    3. entries lost, delayed, damaged or corrupted where such loss, delay, damage or corruption is caused by events outside of our reasonable control
    4. technical failures or errors affecting communication lines, website availability or systems errors where these are not within our reasonable control, or
    5. any failure to provide the competition, the prize(s) or to meet any of our obligations under these terms and conditions where that failure arise because of events outside of our reasonable control.
  12. LIABILITY OF THIRD PARTIES: You acknowledge that some prizes are provided by a third party not related to We are not responsible for the performance of any third party involved in this competition or the provision of the prizes and will not be liable for any act or omission of a third party, although we will endeavour to minimise the effect to you of any third party's failure. Third party terms may apply to prizes details of which can be provided upon request. 
  13. DISPUTES: If you wish to take court proceedings against GAME you must do so within the United Kingdom. The law of the part of the United Kingdom of which you are a resident shall apply, for example, if you live in England the laws of England shall apply and if you live in Scotland the laws of Scotland shall apply.
  14. DETAILS OF PROMOTER: This competition is run by Game Retail Limited (“GAME”) a company registered in England and Wales. Our registered address is Unity House, Telford Road, Basingstoke, RG21 6YJ.